ICOSAHEDRON: A package for pixelizing the sphere

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owlice
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ICOSAHEDRON: A package for pixelizing the sphere

Post by owlice » Tue Jul 27, 2010 1:41 pm

[c]ICOSAHEDRON: A package for pixelizing the sphere[/c][/b]
Abstract: What is the best way to pixelize a sphere? This question occurs in many practical applications, for instance when making maps (of the earth or the celestial sphere) and when doing numerical integrals over the sphere. This package consists of source code and documentation for a method which involves inscribing the sphere in a regular icosahedron and then equalizing the pixel areas.

Credit: Tegmark, Max

Site: https://space.mit.edu/home/tegmark/icosahedron.html
http://adsabs.harvard.edu/abs/1996ApJ...470L..81T

Bibcode: 1999ascl.soft05002T

ID: ascl:9905.002
Last edited by Ada Coda on Sun Dec 16, 2018 6:54 pm, edited 1 time in total.
Reason: Updated code entry.
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