ORIGAMI: Structure-finding routine in N-body simulation

Discussion topics for individual codes
Post Reply
kcd
Posts: 255
Joined: Mon Nov 14, 2011 4:32 am
Location: Maryland, USA

ORIGAMI: Structure-finding routine in N-body simulation

Post by kcd » Sat Apr 20, 2013 7:29 am

[c]ORIGAMI: Structure-finding routine in N-body simulation[/c][/b]
Abstract: ORIGAMI is a dynamical method of determining the morphology of particles in a cosmological simulation by checking for whether, and in how many dimensions, a particle has undergone shell-crossing. The code is written in C and makes use of the Delaunay tessellation calculation routines from the VOBOZ package (which relies on the Qhull package).

Credit: Falck, Bridget

Site: http://icg.port.ac.uk/~falckb/origami.html
http://adsabs.harvard.edu/abs/2012ApJ...754..126F

Bibcode: 2013ascl.soft04012F

ID: ascl:1304.012
Last edited by Ada Coda on Sat Nov 05, 2016 7:11 pm, edited 1 time in total.
Reason: Updated code entry.

Post Reply