Kirin: N-body simulation library for GPUs

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Kirin: N-body simulation library for GPUs

Post by kcd » Sat Jan 04, 2014 6:12 am

[c]Kirin: N-body simulation library for GPUs[/c][/b]
Abstract: The use of graphics processing units offers an attractive alternative to specialized hardware, like GRAPE. The Kirin library mimics the behavior of the GRAPE hardware and uses the GPU to execute the force calculations. It is compatible with the GRAPE6 library; existing code that uses the GRAPE6 library can be recompiled and relinked to use the GPU equivalents of the GRAPE6 functions. All functions in the GRAPE6 library have an equivalent GPU implementation. Kirin can be used for direct N-body simulations as well as for treecodes; it can be run with shared-time steps or with block time-steps and allows non-softened potentials. As Kirin makes use of CUDA, it works only on NVIDIA GPUs.

Credit: Belleman, Robert; Bédorf, Jeroen; Portegies Zwart, Simon F.

Site: ... /kirin.htm

Bibcode: 2014ascl.soft01001B

ID: ascl:1401.001
Last edited by Ada Coda on Sun Jan 27, 2019 4:51 pm, edited 1 time in total.
Reason: Updated code entry.

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