DaMaSCUS: Dark Matter Simulation Code for Underground Scatterings

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Ada Coda
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DaMaSCUS: Dark Matter Simulation Code for Underground Scatterings

Post by Ada Coda » Thu Jun 08, 2017 12:49 am

DaMaSCUS: Dark Matter Simulation Code for Underground Scatterings

Abstract: DaMaSCUS calculates the density and velocity distribution of dark matter (DM) at any detector of given depth and latitude to provide dark matter particle trajectories inside the Earth. Provided a strong enough DM-matter interaction, the particles scatter on terrestrial atoms and get decelerated and deflected. The resulting local modifications of the DM velocity distribution and number density can have important consequences for direct detection experiments, especially for light DM, and lead to signatures such as diurnal modulations depending on the experiment's location on Earth. The code involves both the Monte Carlo simulation of particle trajectories and generation of data as well as the data analysis consisting of non-parametric density estimation of the local velocity distribution functions and computation of direct detection event rates.

Credit: Emken, Timon; Kouvaris, Chris

Site: https://github.com/temken/DaMaSCUS
https://ui.adsabs.harvard.edu/abs/2017J ... E/abstract

Bibcode: 2017ascl.soft06003E

Preferred citation method: https://ui.adsabs.harvard.edu/abs/2017ascl.soft06003E and https://ui.adsabs.harvard.edu/abs/2017JCAP...10..031E

ID: ascl:1706.003
Last edited by Ada Coda on Wed Apr 22, 2020 1:58 pm, edited 1 time in total.
Reason: Updated code entry.

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