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SPHRAY, a Smoothed Particle Hydrodynamics (SPH) ray tracer, is designed to solve the 3D, time dependent, radiative transfer (RT) equations for arbitrary density fields. The SPH nature of SPHRAY makes the incorporation of separate hydrodynamics and gravity solvers very natural. SPHRAY relies on a Monte Carlo (MC) ray tracing scheme that does not interpolate the SPH particles onto a grid but instead integrates directly through the SPH kernels. Given initial conditions and a description of the sources of ionizing radiation, the code will calculate the non-equilibrium ionization state (HI, HII, HeI, HeII, HeIII, e) and temperature (internal energy/entropy) of each SPH particle. The sources of radiation can include point like objects, diffuse recombination radiation, and a background field from outside the computational volume. The MC ray tracing implementation allows for the quick introduction of new physics and is parallelization friendly. A quick Axis Aligned Bounding Box (AABB) test taken from computer graphics applications allows for the acceleration of the raytracing component. We present the algorithms used in SPHRAY and verify the code by performing all the test problems detailed in the recent Radiative Transfer Comparison Project of Iliev et. al. The Fortran 90 source code for SPHRAY and example SPH density fields are made available online.
Gaepsi is a PYTHON extension for visualizing cosmology simulations produced by Gadget. Visualization is the most important facet of Gaepsi, but it also allows data analysis on GADGET simulations with its growing number of physics related subroutines and constants. Unlike mesh based scheme, SPH simulations are directly visible in the sense that a splatting process is required to produce raster images from the simulations. Gaepsi produces images of 2-dimensional line-of-sight projections of the simulation. Scalar fields and vector fields are both supported.
Besides the traditional way of slicing a simulation, Gaepsi also has built-in support of 'Survey-like' domain transformation proposed by Carlson & White. An improved implementation is used in Gaepsi. Gaepsi both implements an interactive shell for plotting and exposes its API for batch processing. When complied with OpenMP, Gaepsi automatically takes the advantage of the multi-core computers. In interactive mode, Gaepsi is capable of producing images of size up to 32000 x 32000 pixels. The user can zoom, pan and rotate the field with a command in on the finger tip. The interactive mode takes full advantages of matplotlib's rich annotating, labeling and image composition facilities. There are also built-in commands to add objects that are commonly used in cosmology simulations to the figures.