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[ascl:1612.017] GAMER: GPU-accelerated Adaptive MEsh Refinement code

GAMER (GPU-accelerated Adaptive MEsh Refinement) serves as a general-purpose adaptive mesh refinement + GPU framework and solves hydrodynamics with self-gravity. The code supports adaptive mesh refinement (AMR), hydrodynamics with self-gravity, and a variety of GPU-accelerated hydrodynamic and Poisson solvers. It also supports hybrid OpenMP/MPI/GPU parallelization, concurrent CPU/GPU execution for performance optimization, and Hilbert space-filling curve for load balance. Although the code is designed for simulating galaxy formation, it can be easily modified to solve a variety of applications with different governing equations. All optimization strategies implemented in the code can be inherited straightforwardly.

Code site:
http://iccs.lbl.gov/research/isaac/GAMER_Framework.html
Appears in:
http://adsabs.harvard.edu/abs/2010ApJS..186..457S http://adsabs.harvard.edu/abs/2011IAUS..270..401S http://adsabs.harvard.edu/abs/2016arXiv161202341M
Bibcode:
2016ascl.soft12017S

ascl:1612.017
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