Astrophysics Source Code Library

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Searching for codes credited to 'Leistedt, B'

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[ascl:1111.011] 3DEX: Fast Fourier-Bessel Decomposition of Spherical 3D Surveys

High precision cosmology requires analysis of large scale surveys in 3D spherical coordinates, i.e. Fourier-Bessel decomposition. Current methods are insufficient for future data-sets from wide-field cosmology surveys. 3DEX (3D EXpansions) is a public code for fast Fourier-Bessel decomposition of 3D all-sky surveys which takes advantage of HEALPix for the calculation of tangential modes. For surveys with millions of galaxies, computation time is reduced by a factor 4-12 depending on the desired scales and accuracy. The formulation is also suitable for pre-calculations and external storage of the spherical harmonics, which allows for further speed improvements. The 3DEX code can accommodate data with masked regions of missing data. It can be applied not only to cosmological data, but also to 3D data in spherical coordinates in other scientific fields.

[ascl:1211.001] S2LET: Fast wavelet analysis on the sphere

S2LET provides high performance routines for fast wavelet analysis of signals on the sphere. It uses the SSHT code built on the MW sampling theorem to perform exact spherical harmonic transforms on the sphere. The resulting wavelet transform implemented in S2LET is theoretically exact, i.e. a band-limited signal can be recovered from its wavelet coefficients exactly and the wavelet coefficients capture all the information. S2LET also supports the HEALPix sampling scheme, in which case the transforms are not theoretically exact but achieve good numerical accuracy. The core routines of S2LET are written in C and have interfaces in Matlab, IDL and Java. Real signals can be written to and read from FITS files and plotted as Mollweide projections.

[ascl:1710.007] FLAG: Exact Fourier-Laguerre transform on the ball

FLAG is a fast implementation of the Fourier-Laguerre Transform, a novel 3D transform exploiting an exact quadrature rule of the ball to construct an exact harmonic transform in 3D spherical coordinates. The angular part of the Fourier-Laguerre transform uses the MW sampling theorem and the exact spherical harmonic transform implemented in the SSHT code. The radial sampling scheme arises from an exact quadrature of the radial half-line using damped Laguerre polynomials. The radial transform can in fact be used to compute the spherical Bessel transform exactly, and the Fourier-Laguerre transform is thus closely related to the Fourier-Bessel transform.