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FARGO is an efficient and simple modification of the standard transport algorithm used in explicit eulerian fixed polar grid codes, aimed at getting rid of the average azimuthal velocity when applying the Courant condition. This results in a much larger timestep than the usual procedure, and it is particularly well-suited to the description of a Keplerian disk where one is traditionally limited by the very demanding Courant condition on the fast orbital motion at the inner boundary. In this modified algorithm, the timestep is limited by the perturbed velocity and by the shear arising from the differential rotation. The speed-up resulting from the use of the FARGO algorithm is problem dependent. In the example presented in the code paper below, which shows the evolution of a Jupiter sized protoplanet embedded in a minimum mass protoplanetary nebula, the FARGO algorithm is about an order of magnitude faster than a traditional transport scheme, with a much smaller numerical diffusivity.
Jupiter is a multidimensional astrophysical hydrocode. It is based on a Godunov method, and it is parallelized with MPI. The mesh geometry can either be cartesian, cylindrical or spherical. It allows mesh refinement and includes special features adapted to the description of planets embedded in disks and nearly steady states.
GFARGO is a GPU version of FARGO (ascl:1102.017). It is written in C and C for CUDA and runs only on NVIDIA’s graphics cards. Though it corresponds to the standard, isothermal version of FARGO, not all functionalities of the CPU version have been translated to CUDA. The code is available in single and double precision versions, the latter compatible with FERMI architectures. GFARGO can run on a graphics card connected to the display, allowing the user to see in real time how the fields evolve.
A successor of FARGO (ascl:1102.017), FARGO3D is a versatile HD/MHD code that runs on clusters of CPUs or GPUs, with special emphasis on protoplanetary disks. FARGO3D offers Cartesian, cylindrical or spherical geometry; 1-, 2- or 3-dimensional calculations; and orbital advection (aka FARGO) for HD and MHD calculations. As in FARGO, a simple Runge-Kutta N-body solver may be used to describe the orbital evolution of embedded point-like objects. There is no need to know CUDA; users can develop new functions in C and have them translated to CUDA automatically to run on GPUs.