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Searching for codes credited to 'Rein, Hanno'

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[ascl:1110.016] REBOUND: Multi-purpose N-body code for collisional dynamics

REBOUND is a multi-purpose N-body code which is freely available under an open-source license. It was designed for collisional dynamics such as planetary rings but can also solve the classical N-body problem. It is highly modular and can be customized easily to work on a wide variety of different problems in astrophysics and beyond.

REBOUND comes with symplectic integrators WHFast, WHFastHelio, SEI, and LEAPFROG. It supports open, periodic and shearing-sheet boundary conditions. REBOUND can use a Barnes-Hut tree to calculate both self-gravity and collisions. These modules are fully parallelized with MPI as well as OpenMP. The former makes use of a static domain decomposition and a distributed essential tree. Two new collision detection modules based on a plane-sweep algorithm are also implemented. The performance of the plane-sweep algorithm is superior to a tree code for simulations in which one dimension is much longer than the other two and in simulations which are quasi-two dimensional with less than one million particles.

[ascl:2011.020] REBOUNDx: Adding effects in REBOUND N-body integrations

REBOUNDx incorporates additional physics into REBOUND (ascl:1110.016) simulations. Users can add effects from a list of pre-implemented astrophysical forces or contribute new ones. The main code is written in C, and a Python wrapper is provided for interfacing with other libraries. The REBOUNDx source code is machine independent and a binary format to save REBOUNDx configurations interfaces with the SimulationArchive class in REBOUND, making it possible to share and reproduce results bit by bit.