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MONDPMesh provides a particle-mesh method to calculate the time evolution of an system of point masses under modified gravity, namely the AQUAL formalism. This is done by transforming the Poisson equation for the potential into a system of four linear PDEs, and solving these using fast Fourier transforms. The accelerations on the point masses are calculated from this potential, and the system is propagated using Leapfrog integration. The time complexity of the code is O(N⋅p⋅log(p)) for p pixels and N particles, which is the same as for a Newtonian particle-mesh code.