Monthly Archives: April 2019

Prize established for astronomy research software at UMD

This week, we saw another example of the importance of software in astronomy research. We are pleased to announce the establishment of an annual software prize from the UMD Astronomy Department for research software written by a registered undergraduate or graduate student while the student was at University of Maryland, College Park. The source code of the software must be open and assigned an acceptable open source license.

The prize consists of a certificate and a cash award, which will be presented at the Astronomy Department annual award ceremony. We reserve the right to withhold the prize if the criteria are not sufficiently met.

More details will be available later; if you would like additional information, please contact us.

Peter Teuben, teuben@astro.umd.edu
Alice Allen, aallen@ascl.net

 

February and March 2019 additions to the ASCL

Twelve codes were added to the ASCL in February, 2019:

dyPolyChord: Super fast dynamic nested sampling with PolyChord
ExPRES: Exoplanetary and Planetary Radio Emissions Simulator
GraviDy: Gravitational Dynamics
LiveData: Data reduction pipeline

LPNN: Limited Post-Newtonian N-body code for collisionless self-gravitating systems
PINT: High-precision pulsar timing analysis package
PyMF: Matched filtering techniques for astronomical images
Radynversion: Solar atmospheric properties during a solar flare

RPFITS: Routines for reading and writing RPFITS files
SNTD: Supernova Time Delays
Specutils: Spectroscopic analysis and reduction
SpecViz: 1D Spectral Visualization Tool

And sixteen codes were added to the ASCL in March, 2019:

allesfitter: Flexible star and exoplanet inference from photometry and radial velocity
AsPy: Aspherical fluctuations on the spherical collapse background
brutifus: A Python module to post-process datacubes from integral field spectrographs
DAVE: Discovery And Vetting of K2 Exoplanets

GalIMF: Galaxy-wide Initial Mass Function
Galmag: Computing realistic galactic magnetic fields
HelioPy: Heliospheric and planetary physics library
ICSF: Intensity Conserving Spectral Fitting

NFWdist: Density, distribution function, quantile function and random generation for the 3D NFW profile
NIFTy5: Numerical Information Field Theory v5
PLATON: PLanetary Atmospheric Transmission for Observer Noobs
PRF: Probabilistic Random Forest

SimSpin: Kinematic analysis of galaxy simulations
SIXTE: Simulation of X-ray Telescopes
SPICE: Observation Geometry System for Space Science Missions
SpiceyPy: Python wrapper for the NAIF C SPICE Toolkit

Research Data Alliance Plenary 13 presentation

The ASCL is participating in the Research Data Alliance (RDA) meeting currently underway in Philadelphia, PA. The Plenary 13 meeting motto is “With Data Comes Responsibility.” Indeed! Among the sessions of special interest for software folks was yesterday’s Interest Group meeting on Software Source Code and today’s first meeting of a new Working Group on Software Source Code Identification. The Working Group is led by Roberto Di Cosmo, who is a founder of Software Heritage, Martin Fenner from DataCite, and Daniel Katz from the University of Illinois. This initial meeting is titled “Identifying, referencing and citing the source code of research software: a state of the art.” The ASCL is doing a short presentation that focuses on a few of our practices, how we do them, and the rationale for them; this includes what we do when we process a submission, what metadata for software we do and don’t have and why, and some of our curation practices. Our slides for this presentation are available below.

Photograph of Alice presenting a slide

Photo courtesy of @StephvandeSandt

Our attendance at this meeting was made possible with support from Software Heritage; our thanks to that organization!

Slides (PDF)

The ADASS Time Domain Astronomy Hackathon, part 2

This is a continuation of a previous post, and was written by Brian Thomas, Alice Allen, Marc W. Pound, and Peter Teuben.


Lessons Learned
As this was the first such event of this type for ADASS we were unsure of the outcome, as it was somewhat of an experiment. We share some lessons learned for future events.

  1. Provide a list of interesting problems and related clean data. Doing so helps to bootstrap project ideas, as not all participants will have enough domain background to start quickly.  Because the event was so short, it was helpful to provide microservices and point to  datasets that were more or less cleaned and ‘ready to go’ for projects directed at these problem areas.
  2. Develop a marketing plan. We could have done a better job to garner interest in the event. We posted to a community BBS, a UMD subreddit, posted paper flyers in campus science and engineering buildings, and contacted student groups and faculty to help spread the word. However, we did not have a coordinated campaign that included social media and messaging targeted for specific dates and groups (e.g., “Save The Date” emails), nor was the hackathon mentioned in the ADASS registration form. A competing, large, all-women hackathon (https://gotechnica.org/) held the same weekend on campus also affected our enrollment.
  3. Venue (location and time) is important. The university was a good choice because of easy access to rooms, wifi, and food choices. Holding the hackathon at a large academic institution ensured that it would be easy for younger participants (undergrads) to attend, as did holding the event over a weekend to avoid conflicting with classes.
  4. Have an assessment tool/strategy. An exit survey or ending discussion with participants can help improve subsequent hackathons. We failed to take advantage of the opportunity to engage either the participants or the ADASS audience at the session where winning projects were presented about perceived problems and good aspects of our event.
  5. Narrow the range of participant experience. Future organizers should consider either limiting participation to non-professionals, or group the participants and awards into professional and non-professionals. It is somewhat unfair to have less experienced coders compete against domain specialists and possibly contrary to the avowed desire to use this event to advertise our field of work to outsiders.
  6. Time management is crucial. Scheduling a conference event right at the end of the hackathon was problematic, and not tightly managing the final presentation time and similar issues became important and detracted from the event. This will be particularly important in other events that have larger participation.

Conclusions
A community lives and dies by how well it nurtures the next generation. Folks enter the ADASS community by a number of means but typically by being either scientists who become attracted to the technical challenges of writing the software or as computer engineers and programmers who find the science use cases particularly interesting. We are not aware of any organized means to train the next generation of ADASS workers; there are no formal degree programs in “Astronomy Software.” As such, our community has taken a somewhat laissez-faire approach to training the next generation and this may lead to a future deficit in skilled professionals willing to work in our field. More and more our community’s skills are being found useful in application elsewhere; for example, many ADASS attendees can easily become highly sought after Data Scientists.

Hackathons are a step towards being more proactive in our outreach and provide an ideal means to encourage and interest a younger group of programmers in the complex and interesting challenges that our community tackles. We found a number of lessons in hosting this event but no showstoppers, and a good deal of goodwill was generated. Based on our experience, we heartily recommend that future ADASS events include hackathon events.

Acknowledgments. We would like to thank the City of College Park for providing the prize money, Vigilante Coffee for supplying much needed coffee, ASCL for providing snacks and the University of Maryland Astronomy Department for hosting the hackathon.

The ADASS Time Domain Astronomy Hackathon, part 1

This post was written by Brian Thomas, Alice Allen, Marc W. Pound, and Peter Teuben, and, with part 2, will appear in the ADASS XXVIII proceedings.
Brian is with the Office of Chief Information Officer, NASA HQ, Washington DC; Marc, Peter, and Alice are in the Astronomy Department at the University of Maryland in College Park, MD.


In this post, we describe the ADASS XXVIII hackathon, the first associated with an ADASS conference, and provide our motivation and the details of the event. A subsequent post discusses the lessons we learned from holding this event and our conclusions about it.

Introduction
A hackathon seeks to draw together a large group of folks for an intense and extended period  of creative programming. Hackathons may be held for a variety of purposes including, but not limited to, teaching (Huppenkothen et al. 2018), to draw together a technical community as a social event (Kellogg et al. 2019), and to draw attention to solving particular challenges or themes (as found, for example, on popular sites such as Kaggle). Pa Pa Pe Than et al. (2018) provides a broader overview of hackathon applications and uses.

Our motivation for holding a hackathon associated with the ADASS XXVIII meeting was aligned with outreach to interested individuals; we wanted to highlight topical technical problems that the ADASS community might be concerned with and introduce a new generation of rising computer programmers and scientists to the excitement of solving them. We chose the topic area of Time Domain Astronomy (TDA) to focus on for this event as it was also one of the themes for this year’s ADASS meeting and aligned well with the interests of the Department hosting the hackathon. We allowed a loose definition of TDA, dealing with any astronomical data where time was a parameter. Thus projects for this hackathon could involve, for example, variable stars, exoplanets, and bodies in the solar system.

Event Organization
The ADASS hackathon took place the weekend before the ADASS starting on Saturday morning and ending at noon on Sunday with the total event time being 27 hours. We provided a space in the University of Maryland Physical Sciences Complex (PSC) as well as snacks and coffee. The participants were required to attend the introduction and be present for final presentations at 11am on Sunday. Otherwise, they could stay in the PSC building or leave as they desired. A cash award (provided by the City of College Park) was available for the top 3 teams with $500, $350 and $150 being awarded to the first, second and third place teams respectively. The winning team was also provided time to present their hack during the ADASS meeting.

We began by having the participants introduce themselves, their backgrounds and interests. We then introduced the participants to the field of TDA, providing some general background and challenges in this area. Presentations were given by Charlotte Ward (UMD graduate student), Gerbs Bauer (UMD Research Professor), and Brian Thomas (NASA). We highlighted some datasets which could be applied to solving aspects of the challenges. This was followed by a freely flowing brainstorming session where people could discuss ideas and questions, and potential hacks could be focused. Ideas were placed on sticky notes on a wall. Participants were then allowed a short period of time to form teams and brainstorm. After another hour or so, each team presented an outline of their hack, potentially allowing members to join another team if skill sets were better suited elsewhere. In our case nobody decided to join another team.

We allowed for a range of project types. Projects could be new analyses or approaches or novel ways of understanding existing solutions or problems. The final product could be a proof-of-concept app, a plugin to existing code, a storyboard design, or really anything that embodies creative hacking around the TDA theme. We did not require that the final project be polished; a good idea that was well fleshed out could also be submitted. A final presentation of a few slides describing the work including the motivation and approach was the only requirement for consideration for a prize.

We used Devpost to help structure the hackathon. This site served as a centralized location from which information could be disseminated including rules of conduct and a discussion board which we used to distribute ideas and answer participant questions. Hackathon rules can be summarized as follows:

  • Each participant belongs to one team and one final submission, but is allowed to switch teams. Team makeup is not final until the presentation. The maximum team size was 5.
  • Only 1 submission per team.
  • A Code of Conduct. We did not tolerate harassment of hackathon participants in any form, including, but not limited to, harassment based on gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, nationality, religion, political views, previous hackathon attendance, lack of computing experience, or chosen programming language or tech stack. Sexual language and imagery was not appropriate at any point in the hackathon including in software hacks, social media, talks, presentations, or demos.

Hackathon participants violating any of these rules could be sanctioned or expelled
from the hackathon at the discretion of the hackathon organizers.

Participants
Our event was set up as a community hackathon and attracted students, professional hackathonners, and ADASS participants who formed teams (see below). Members of the hosting department and the ADASS program organizing committee served as judges. Out of the 34 original registrations, 6 were present but not playing (being part of the organization or just cheerleading), and 9 did not show up.

Judges, Organizers, and Teams
The session was organized by Peter Teuben, Brian Thomas, Alice Allen, Marc Pound, and Elizabeth Warner. Our judges were Alice Allen, Gerbs Bauer, Andy Harris, Nuria Lorente, Ada Nebot, and Brian Thomas. The 7 teams that participated are listed in Table 1. We have also noted which teams won which prizes.

Team members Project name
Sarah Frail and Patrick Shan Morpheus – Near Earth Objects Visualization
Marco Lam Drag and drop ensemble (2nd prize)
Paul Ross McWhirter and Josh Veitch-Michaelis Auto periodogram selection using MC (3rd prize)
Timothy Henderson and Matt Graber Solar Activity Viewer
Thomas Boch, Matthieu Baumann, and Siddha Mavuram Music of Light curves (1st prize)
Kyle Kaplan, Sankalp Gilda, Hayden Hotham, Steve Gambino, and Abbie Petulante ML on ZTF pipeline
Kevin Cai, Kael Lenus, James Zhou, and Justin Otor Fixed and Variable Time Kepler Viewer in WWT

Table 1. Hackathon Teams

The winning team “The Music of Light Curves” made their hack, the sonification of variable stars from the Gaia catalogue, available on https://tboch.github.io/music-lightcurves-hack/. Their presentation to the ADASS audience during the TDA session on Wednesday met with resounding applause (and later a mention in the international press).


Continue to Part 2, Lessons Learned and Conclusions