Results 151-200 of 1979 (1948 ASCL, 31 submitted)
We present a state-of-the-art primordial recombination code, HyRec, including all the physical effects that have been shown to significantly affect recombination. The computation of helium recombination includes simple analytic treatments of hydrogen continuum opacity in the He I 2 1P - 1 1S line, the He I] 2 3P - 1 1S line, and treats feedback between these lines within the on-the-spot approximation. Hydrogen recombination is computed using the effective multilevel atom method, virtually accounting for an infinite number of excited states. We account for two-photon transitions from 2s and higher levels as well as frequency diffusion in Lyman-alpha with a full radiative transfer calculation. We present a new method to evolve the radiation field simultaneously with the level populations and the free electron fraction. These computations are sped up by taking advantage of the particular sparseness pattern of the equations describing the radiative transfer. The computation time for a full recombination history is ~2 seconds. This makes our code well suited for inclusion in Monte Carlo Markov chains for cosmological parameter estimation from upcoming high-precision cosmic microwave background anisotropy measurements.
Prior to recombination photons, electrons, and atomic nuclei rapidly scattered and behaved, almost, like a single tightly-coupled photon-baryon plasma. In order to solve the cosmological perturbation equations during that time, Cosmic Microwave Background (CMB) codes use the so-called tight-coupling approximation in which the problematic terms (i.e. the source of the stiffness) are expanded in inverse powers of the Thomson Opacity. Most codes only keep the terms linear in the inverse Thomson Opacity. We have developed a second-order tight-coupling code to test the validity of the usual first-order tight-coupling code. It is based on the publicly available code CAMB.
This paper presents an overview and introduction to Smoothed Particle Hydrodynamics and Magnetohydrodynamics in theory and in practice. Firstly, we give a basic grounding in the fundamentals of SPH, showing how the equations of motion and energy can be self-consistently derived from the density estimate. We then show how to interpret these equations using the basic SPH interpolation formulae and highlight the subtle difference in approach between SPH and other particle methods. In doing so, we also critique several `urban myths' regarding SPH, in particular the idea that one can simply increase the `neighbour number' more slowly than the total number of particles in order to obtain convergence. We also discuss the origin of numerical instabilities such as the pairing and tensile instabilities. Finally, we give practical advice on how to resolve three of the main issues with SPMHD: removing the tensile instability, formulating dissipative terms for MHD shocks and enforcing the divergence constraint on the particles, and we give the current status of developments in this area. Accompanying the paper is the first public release of the NDSPMHD SPH code, a 1, 2 and 3 dimensional code designed as a testbed for SPH/SPMHD algorithms that can be used to test many of the ideas and used to run all of the numerical examples contained in the paper.
This document describes the publically available numerical code "IGMtransfer", capable of performing intergalactic radiative transfer (RT) of light in the vicinity of the Lyman alpha (Lya) line. Calculating the RT in a (possibly adaptively refined) grid of cells resulting from a cosmological simulation, the code returns 1) a "transmission function", showing how the intergalactic medium (IGM) affects the Lya line at a given redshift, and 2) the "average transmission" of the IGM, making it useful for studying the results of reionization simulations.
We describe a novel approach to accelerating Monte Carlo Markov Chains. Our focus is cosmological parameter estimation, but the algorithm is applicable to any problem for which the likelihood surface is a smooth function of the free parameters and computationally expensive to evaluate. We generate a high-order interpolating polynomial for the log-likelihood using the first points gathered by the Markov chains as a training set. This polynomial then accurately computes the majority of the likelihoods needed in the latter parts of the chains. We implement a simple version of this algorithm as a patch (InterpMC) to CosmoMC and show that it accelerates parameter estimatation by a factor of between two and four for well-converged chains. The current code is primarily intended as a "proof of concept", and we argue that there is considerable room for further performance gains. Unlike other approaches to accelerating parameter fits, we make no use of precomputed training sets or special choices of variables, and InterpMC is almost entirely transparent to the user.
CMHOG (Connection Machine Higher Order Godunov) is a code for ideal compressible hydrodynamics based on the Lagrange-plus-remap version of the piecewise parabolic method (PPM) of Colella & Woodward (1984, J. Comp. Phys., 74, 1). It works in one-, two- or three-dimensional Cartesian coordinates with either an adiabatic or isothermal equation of state. A limited amount of extra physics has been added using operator splitting, including optically-thin radiative cooling, and chemistry for combustion simulations.
The NIRVANA code is capable of the simulation of multi-scale self-gravitational magnetohydrodynamics problems in three space dimensions employing the technique of adaptive mesh refinement. The building blocks of NIRVANA are (i) a fully conservative, divergence-free Godunov-type central scheme for the solution of the equations of magnetohydrodynamics; (ii) a block-structured mesh refinement algorithm which automatically adds and removes elementary grid blocks whenever necessary to achieve adequate resolution and; (iii) an adaptive mesh Poisson solver based on multigrid philosophy which incorporates the so-called elliptic matching condition to keep the gradient of the gravitational potential continous at fine/coarse mesh interfaces.
We present here a fast code for creating a synthetic survey of the Milky Way. Given one or more color-magnitude bounds, a survey size and geometry, the code returns a catalog of stars in accordance with a given model of the Milky Way. The model can be specified by a set of density distributions or as an N-body realization. We provide fast and efficient algorithms for sampling both types of models. As compared to earlier sampling schemes which generate stars at specified locations along a line of sight, our scheme can generate a continuous and smooth distribution of stars over any given volume. The code is quite general and flexible and can accept input in the form of a star formation rate, age metallicity relation, age velocity dispersion relation and analytic density distribution functions. Theoretical isochrones are then used to generate a catalog of stars and support is available for a wide range of photometric bands. As a concrete example we implement the Besancon Milky Way model for the disc. For the stellar halo we employ the simulated stellar halo N-body models of Bullock & Johnston (2005). In order to sample N-body models, we present a scheme that disperses the stars spawned by an N-body particle, in such a way that the phase space density of the spawned stars is consistent with that of the N-body particles. The code is ideally suited to generating synthetic data sets that mimic near future wide area surveys such as GAIA, LSST and HERMES. As an application we study the prospect of identifying structures in the stellar halo with a simulated GAIA survey.
We describe the CRASH (Center for Radiative Shock Hydrodynamics) code, a block adaptive mesh code for multi-material radiation hydrodynamics. The implementation solves the radiation diffusion model with the gray or multigroup method and uses a flux limited diffusion approximation to recover the free-streaming limit. The electrons and ions are allowed to have different temperatures and we include a flux limited electron heat conduction. The radiation hydrodynamic equations are solved in the Eulerian frame by means of a conservative finite volume discretization in either one, two, or three-dimensional slab geometry or in two-dimensional cylindrical symmetry. An operator split method is used to solve these equations in three substeps: (1) solve the hydrodynamic equations with shock-capturing schemes, (2) a linear advection of the radiation in frequency-logarithm space, and (3) an implicit solve of the stiff radiation diffusion, heat conduction, and energy exchange. We present a suite of verification test problems to demonstrate the accuracy and performance of the algorithms. The CRASH code is an extension of the Block-Adaptive Tree Solarwind Roe Upwind Scheme (BATS-R-US) code with this new radiation transfer and heat conduction library and equation-of-state and multigroup opacity solvers. Both CRASH and BATS-R-US are part of the publicly available Space Weather Modeling Framework (SWMF).
The detection of B-mode polarization in the CMB is one of the most important outstanding tests of inflationary cosmology. One of the necessary steps for extracting polarization information in the CMB is reducing contamination from so-called "ambiguous modes" on a masked sky, which contain leakage from the larger E-mode signal. This can be achieved by utilising derivative operators on the real-space Stokes Q and U parameters. This paper presents an algorithm and a software package to perform this procedure on the nearly full sky, i.e., with projects such as the Planck Surveyor and future satellites in mind; in particular, the package can perform finite differences on masked, irregular grids and is applied to a semi-regular spherical pixellization, the HEALPix grid. The formalism reduces to the known finite-difference solutions in the case of a regular grid. We quantify full-sky improvements on the possible bounds on the CMB B-mode signal. We find that in the specific case of E and B-mode separation, there exists a "pole problem" in our formalism which produces signal contamination at very low multipoles l. Several solutions to the "pole problem" are presented; one proposed solution facilitates a calculation of a general Gaussian quadrature scheme, which finds application in calculating accurate harmonic coefficients on the HEALPix sphere. Nevertheless, on a masked sphere the software represents a considerable reduction in B-mode noise from limited sky coverage.
TOPCAT is an interactive graphical viewer and editor for tabular data. Its aim is to provide most of the facilities that astronomers need for analysis and manipulation of source catalogues and other tables, though it can be used for non-astronomical data as well. It understands a number of different astronomically important formats (including FITS and VOTable) and more formats can be added.
It offers a variety of ways to view and analyse tables, including a browser for the cell data themselves, viewers for information about table and column metadata, and facilities for 1-, 2-, 3- and higher-dimensional visualisation, calculating statistics and joining tables using flexible matching algorithms. Using a powerful and extensible Java-based expression language new columns can be defined and row subsets selected for separate analysis. Table data and metadata can be edited and the resulting modified table can be written out in a wide range of output formats.
It is a stand-alone application which works quite happily with no network connection. However, because it uses Virtual Observatory (VO) standards, it can cooperate smoothly with other tools in the VO world and beyond, such as VODesktop, Aladin and ds9. Between 2006 and 2009 TOPCAT was developed within the AstroGrid project, and is offered as part of a standard suite of applications on the AstroGrid web site, where you can find information on several other VO tools.
The program is written in pure Java and available under the GNU General Public Licence. It has been developed in the UK within the Starlink and AstroGrid projects, and under PPARC and STFC grants. Its underlying table processing facilities are provided by STIL.
N-MODY is a parallel particle-mesh code for collisionless N-body simulations in modified Newtonian dynamics (MOND). N-MODY is based on a numerical potential solver in spherical coordinates that solves the non-linear MOND field equation, and is ideally suited to simulate isolated stellar systems. N-MODY can be used also to compute the MOND potential of arbitrary static density distributions. A few applications of N-MODY indicate that some astrophysically relevant dynamical processes are profoundly different in MOND and in Newtonian gravity with dark matter.
We present Particle-Based Lensing (PBL), a new technique for gravitational lensing mass reconstructions of galaxy clusters. Traditionally, most methods have employed either a finite inversion or gridding to turn observational lensed galaxy ellipticities into an estimate of the surface mass density of a galaxy cluster. We approach the problem from a different perspective, motivated by the success of multi-scale analysis in smoothed particle hydrodynamics. In PBL, we treat each of the lensed galaxies as a particle and then reconstruct the potential by smoothing over a local kernel with variable smoothing scale. In this way, we can tune a reconstruction to produce constant signal-noise throughout, and maximally exploit regions of high information density.
PBL is designed to include all lensing observables, including multiple image positions and fluxes from strong lensing, as well as weak lensing signals including shear and flexion. In this paper, however, we describe a shear-only reconstruction, and apply the method to several test cases, including simulated lensing clusters, as well as the well-studied ``Bullet Cluster'' (1E0657-56). In the former cases, we show that PBL is better able to identify cusps and substructures than are grid-based reconstructions, and in the latter case, we show that PBL is able to identify substructure in the Bullet Cluster without even exploiting strong lensing measurements.
Modern applications of strong gravitational lensing require the ability to use precise and varied observational data to constrain complex lens models. Two sets of computational methods for lensing calculations are discussed. The first is a new algorithm for solving the lens equation for general mass distributions. This algorithm makes it possible to apply arbitrarily complicated models to observed lenses. The second is an evaluation of techniques for using observational data including positions, fluxes, and time delays of point-like images, as well as maps of extended images, to constrain models of strong lenses. The techniques presented here are implemented in a flexible and user-friendly software package called gravlens, which is made available to the community.
We describe a procedure for modelling strong lensing galaxy clusters with parametric methods, and to rank models quantitatively using the Bayesian evidence. We use a publicly available Markov chain Monte-Carlo (MCMC) sampler ('Bayesys'), allowing us to avoid local minima in the likelihood functions. To illustrate the power of the MCMC technique, we simulate three clusters of galaxies, each composed of a cluster-scale halo and a set of perturbing galaxy-scale subhalos. We ray-trace three light beams through each model to produce a catalogue of multiple images, and then use the MCMC sampler to recover the model parameters in the three different lensing configurations. We find that, for typical Hubble Space Telescope (HST)-quality imaging data, the total mass in the Einstein radius is recovered with ~1-5% error according to the considered lensing configuration. However, we find that the mass of the galaxies is strongly degenerated with the cluster mass when no multiple images appear in the cluster centre. The mass of the galaxies is generally recovered with a 20% error, largely due to the poorly constrained cut-off radius. Finally, we describe how to rank models quantitatively using the Bayesian evidence. We confirm the ability of strong lensing to constrain the mass profile in the central region of galaxy clusters in this way. Ultimately, such a method applied to strong lensing clusters with a very large number of multiple images may provide unique geometrical constraints on cosmology.
The MRLENS package offers a new method for the reconstruction of weak lensing mass maps. It uses the multiscale entropy concept, which is based on wavelets, and the False Discovery Rate which allows us to derive robust detection levels in wavelet space. We show that this new restoration approach outperforms several standard techniques currently used for weak shear mass reconstruction. This method can also be used to separate E and B modes in the shear field, and thus test for the presence of residual systematic effects. We concentrate on large blind cosmic shear surveys, and illustrate our results using simulated shear maps derived from N-Body Lambda-CDM simulations with added noise corresponding to both ground-based and space-based observations.
I review the development of direct N-body codes at Cambridge over nearly 40 years, highlighting the main stepping stones. The first code (NBODY1) was based on the simple concepts of a force polynomial combined with individual time steps, where numerical problems due to close encounters were avoided by a softened potential. Fortuitously, the elegant Kustaanheimo-Stiefel two-body regularization soon permitted small star clusters to be studied (NBODY3). Subsequent extensions to unperturbed three-body and four-body regularization proved beneficial in dealing with multiple interactions. Investigations of larger systems became possible with the Ahmad-Cohen neighbor scheme which was used more than 20 years ago for expanding universe models of 4000 galaxies (NBODY2). Combining the neighbor scheme with the regularization procedures enabled more realistic star clusters to be considered (NBODY5). After a period of simulations with no apparent technical progress, chain regularization replaced the treatment of compact subsystems (NBODY3, NBODY5). More recently, the Hermite integration method provided a major advance and has been implemented on the special-purpose HARP computers (NBODY4) together with an alternative version for workstations and supercomputers (NBODY6). These codes also include a variety of algorithms for stellar evolution based on fast lookup functions. The treatment of primordial binaries contains efficient procedures for chaotic two-body motion as well as tidal circularization, and special attention is paid to hierarchical systems and their stability. This family of N-body codes constitutes a powerful tool for dynamical simulations which is freely available to the astronomical community, and the massive effort owes much to collaborators.
We introduce and implement two novel ideas for modeling lensed quasars. The first is to require different lenses to agree about H0. This means that some models for one lens can be ruled out by data on a different lens. We explain using two worked examples. One example models 1115+080 and 1608+656 (time-delay quadruple systems) and 1933+503 (a prospective time-delay system) all together, yielding time-delay predictions for the third lens and a 90% confidence estimate of H0-1=14.6+9.4-1.7 Gyr (H0=67+9-26 km s-1 Mpc-1) assuming ΩM=0.3 and ΩΛ=0.7. The other example models the time-delay doubles 1520+530, 1600+434, 1830-211, and 2149-275, which gives H0-1=14.5+3.3-1.5 Gyr (H0=67+8-13 km s-1 Mpc-1). Our second idea is to write the modeling software as a highly interactive Java applet, which can be used both for coarse-grained results inside a browser and for fine-grained results on a workstation. Several obstacles come up in trying to implement a numerically intensive method thus, but we overcome them.
The parallel PM N-body code PMFAST is cost-effective and memory-efficient. PMFAST is based on a two-level mesh gravity solver where the gravitational forces are separated into long and short range components. The decomposition scheme minimizes communication costs and allows tolerance for slow networks. The code approaches optimality in several dimensions. The force computations are local and exploit highly optimized vendor FFT libraries. It features minimal memory overhead, with the particle positions and velocities being the main cost. The code features support for distributed and shared memory parallelization through the use of MPI and OpenMP, respectively.
The current release version uses two grid levels on a slab decomposition, with periodic boundary conditions for cosmological applications. Open boundary conditions could be added with little computational overhead. Timing information and results from a recent cosmological production run of the code using a 3712^3 mesh with 6.4 x 10^9 particles are available.
Cosmological simulations are the key tool for investigating the different processes involved in the formation of the universe from small initial density perturbations to galaxies and clusters of galaxies observed today. The identification and analysis of bound objects, halos, is one of the most important steps in drawing useful physical information from simulations. In the advent of larger and larger simulations, a reliable and parallel halo finder, able to cope with the ever-increasing data files, is a must. In this work we present the freely available MPI parallel halo finder AHF. We provide a description of the algorithm and the strategy followed to handle large simulation data. We also describe the parameters a user may choose in order to influence the process of halo finding, as well as pointing out which parameters are crucial to ensure untainted results from the parallel approach. Furthermore, we demonstrate the ability of AHF to scale to high-resolution simulations.
SEREN is an astrophysical Smoothed Particle Hydrodynamics code designed to investigate star and planet formation problems using self-gravitating hydrodynamics simulations of molecular clouds, star-forming cores, and protostellar disks.
SEREN is written in Fortran 95/2003 with a modular philosophy for adding features into the code. Each feature can be easily activated or deactivated by way of setting options in the Makefile before compiling the code. This has the added benefit of allowing unwanted features to be removed at the compilation stage resulting in a smaller and faster executable program. SEREN is written with OpenMP directives to allow parallelization on shared-memory architecture.
Using a combination of self-consistent and test-particle techniques, Identikit 1 provided a way to vary the initial geometry of a galactic collision and instantly visualize the outcome. Identikit 2 uses the same techniques to define a mapping from the current morphology and kinematics of a tidal encounter back to the initial conditions. By requiring that various regions along a tidal feature all originate from a single disc with a unique orientation, this mapping can be used to derive the initial collision geometry. In addition, Identikit 2 offers a robust way to measure how well a particular model reproduces the morphology and kinematics of a pair of interacting galaxies. A set of eight self-consistent simulations is used to demonstrate the algorithm's ability to search a ten-dimensional parameter space and find near-optimal matches; all eight systems are successfully reconstructed.
CPROPS, written in IDL, processes FITS data cubes containing molecular line emission and returns the properties of molecular clouds contained within it. Without corrections for the effects of beam convolution and sensitivity to GMC properties, the resulting properties may be severely biased. This is particularly true for extragalactic observations, where resolution and sensitivity effects often bias measured values by 40% or more. We correct for finite spatial and spectral resolutions with a simple deconvolution and we correct for sensitivity biases by extrapolating properties of a GMC to those we would expect to measure with perfect sensitivity. The resulting method recovers the properties of a GMC to within 10% over a large range of resolutions and sensitivities, provided the clouds are marginally resolved with a peak signal-to-noise ratio greater than 10. We note that interferometers systematically underestimate cloud properties, particularly the flux from a cloud. The degree of bias depends on the sensitivity of the observations and the (u,v) coverage of the observations. In the Appendix to the paper we present a conservative, new decomposition algorithm for identifying GMCs in molecular-line observations. This algorithm treats the data in physical rather than observational units, does not produce spurious clouds in the presence of noise, and is sensitive to a range of morphologies. As a result, the output of this decomposition should be directly comparable among disparate data sets.
The CPROPS package contains within it a distribution of the CLUMPFIND code written by Jonathan Williams and described in Williams, de Geus, and Blitz(1994). The package is available as a stand alone package. If you make use of the CLUMPFIND functionality in the CPROPS package for a publication, please cite Jonathan's original article.
Cactus provides computational scientists and engineers with a collaborative, modular and portable programming environment for parallel high performance computing. Cactus can make use of many other technologies for HPC, such as Samrai, HDF5, PETSc and PAPI, and several application domains such as numerical relativity, computational fluid dynamics and quantum gravity are developing open community toolkits for Cactus.
The Einstein Toolkit is a collection of software components and tools for simulating and analyzing general relativistic astrophysical systems. Such systems include gravitational wave space-times, collisions of compact objects such as black holes or neutron stars, accretion onto compact objects, core collapse supernovae and Gamma-Ray Bursts.
The Einstein Toolkit builds on numerous software efforts in the numerical relativity community including CactusEinstein, Whisky, and Carpet. The Einstein Toolkit currently uses the Cactus Framework as the underlying computational infrastructure that provides large-scale parallelization, general computational components, and a model for collaborative, portable code development.
PMFASTIC is a parallel initial condition generator, a slab decomposition Fortran 90 parallel cosmological initial condition generator for use with PMFAST. Files required for generating initial dark matter particle distributions and instructions are included, however one would require CMBFAST to create alternative transfer functions.
HERACLES is a 3D hydrodynamical code used to simulate astrophysical fluid flows. It uses a finite volume method on fixed grids to solve the equations of hydrodynamics, MHD, radiative transfer and gravity. This software is developed at the Service d'Astrophysique, CEA/Saclay as part of the COAST project and is registered under the CeCILL license. HERACLES simulates astrophysical fluid flows using a grid based Eulerian finite volume Godunov method. It is capable of simulating pure hydrodynamical flows, magneto-hydrodynamic flows, radiation hydrodynamic flows (using either flux limited diffusion or the M1 moment method), self-gravitating flows using a Poisson solver or all of the above. HERACLES uses cartesian, spherical and cylindrical grids.
FARGO is an efficient and simple modification of the standard transport algorithm used in explicit eulerian fixed polar grid codes, aimed at getting rid of the average azimuthal velocity when applying the Courant condition. This results in a much larger timestep than the usual procedure, and it is particularly well-suited to the description of a Keplerian disk where one is traditionally limited by the very demanding Courant condition on the fast orbital motion at the inner boundary. In this modified algorithm, the timestep is limited by the perturbed velocity and by the shear arising from the differential rotation. The speed-up resulting from the use of the FARGO algorithm is problem dependent. In the example presented in the code paper below, which shows the evolution of a Jupiter sized protoplanet embedded in a minimum mass protoplanetary nebula, the FARGO algorithm is about an order of magnitude faster than a traditional transport scheme, with a much smaller numerical diffusivity.
Karma is a toolkit for interprocess communications, authentication, encryption, graphics display, user interface and manipulating the Karma network data structure. It contains KarmaLib (the structured libraries and API) and a large number of modules (applications) to perform many standard tasks. A suite of visualisation tools are distributed with the library.
We describe a new method (HOP) for identifying groups of particles in N-body simulations. Having assigned to every particle an estimate of its local density, we associate each particle with the densest of the Nh particles nearest to it. Repeating this process allows us to trace a path, within the particle set itself, from each particle in the direction of increasing density. The path ends when it reaches a particle that is its own densest neighbor; all particles reaching the same such particle are identified as a group. Combined with an adaptive smoothing kernel for finding the densities, this method is spatially adaptive, coordinate-free, and numerically straight-forward. One can proceed to process the output by truncating groups at a particular density contour and combining groups that share a (possibly different) density contour. While the resulting algorithm has several user-chosen parameters, we show that the results are insensitive to most of these, the exception being the outer density cutoff of the groups.
SKID finds gravitationally bound groups in N-body simulations. The SKID program will group different types of particles depending on the type of input binary file. This could be either dark matter particles, gas particles, star particles or gas and star particles depending on what is in the input tipsy binary file. Once groups with at least a certain minimum number of members have been determined, SKID will remove particles which are not bound to the group. SKID must use the original positions of all the particles to determine whether or not particles are bound. This procedure which we call unbinding, is again dependent on the type of grouping we are dealing with. There are two cases, one for dark matter only or star particles only (case 1 unbinding), the other for inputs including gas (also stars in a dark matter environment this is case 2 unbinding).
Skid version 1.3 is a much improved version of the old denmax-1.1 version. The new name was given to avoid confusion with the DENMAX program of Gelb & Bertschinger, and although it is based on the same idea it represents a substantial evolution in the method.
DIRT is a Java applet for modelling astrophysical processes in circumstellar dust shells around young and evolved stars. With DIRT, you can select and display over 500,000 pre-run model spectral energy distributions (SEDs), find the best-fit model to your data set, and account for beam size in model fitting. DIRT also allows you to manipulate data and models with an interactive viewer, display gas and dust density and temperature profiles, and display model intensity profiles at various wavelengths.
Ultraviolet photons from O and B stars strongly influence the structure and emission spectra of the interstellar medium. The UV photons energetic enough to ionize hydrogen (hν > 13.6 eV) will create the H II region around the star, but lower energy UV photons escape. These far-UV photons (6 eV < hν < 13.6 eV) are still energetic enough to photodissociate molecules and to ionize low ionization-potential atoms such as carbon, silicon, and sulfur. They thus create a photodissociation region (PDR) just outside the H II region. In aggregate, these PDRs dominates the heating and cooling of the neutral interstellar medium.
As part of the Web Infrared Tool Shed (WITS) we have developed a web tool, called the PDR Toolbox, that allows users to determine the physical parameters of a PDR from a set of spectral line observations. Typical observations of both Galactic and extragalactic PDRs come from ground-based millimeter and submillimeter telescopes such as CARMA or the CSO, or space-based telescopes such as Spitzer, ISO, SOFIA, and Herschel. Given a set of observations of spectral line intensities, PDR Toolbox will compute best-fit FUV incident intensity and cloud density based on our published models of PDR emission.
21cmFAST is a powerful semi-numeric modeling tool designed to efficiently simulate the cosmological 21-cm signal. The code generates 3D realizations of evolved density, ionization, peculiar velocity, and spin temperature fields, which it then combines to compute the 21-cm brightness temperature. Although the physical processes are treated with approximate methods, the results were compared to a state-of-the-art large-scale hydrodynamic simulation, and the findings indicate good agreement on scales pertinent to the upcoming observations (>~ 1 Mpc). The power spectra from 21cmFAST agree with those generated from the numerical simulation to within 10s of percent, down to the Nyquist frequency. Results were shown from a 1 Gpc simulation which tracks the cosmic 21-cm signal down from z=250, highlighting the various interesting epochs. Depending on the desired resolution, 21cmFAST can compute a redshift realization on a single processor in just a few minutes. The code is fast, efficient, customizable and publicly available, making it a useful tool for 21-cm parameter studies.
Software correlation, where a correlation algorithm written in a high-level language such as C++ is run on commodity computer hardware, has become increasingly attractive for small to medium sized and/or bandwidth constrained radio interferometers. In particular, many long baseline arrays (which typically have fewer than 20 elements and are restricted in observing bandwidth by costly recording hardware and media) have utilized software correlators for rapid, cost-effective correlator upgrades to allow compatibility with new, wider bandwidth recording systems and improve correlator flexibility. The DiFX correlator, made publicly available in 2007, has been a popular choice in such upgrades and is now used for production correlation by a number of observatories and research groups worldwide. Here we describe the evolution in the capabilities of the DiFX correlator over the past three years, including a number of new capabilities, substantial performance improvements, and a large amount of supporting infrastructure to ease use of the code. New capabilities include the ability to correlate a large number of phase centers in a single correlation pass, the extraction of phase calibration tones, correlation of disparate but overlapping sub-bands, the production of rapidly sampled filterbank and kurtosis data at minimal cost, and many more. The latest version of the code is at least 15% faster than the original, and in certain situations many times this value. Finally, we also present detailed test results validating the correctness of the new code.
Modelling of the weak lensing of the CMB will be crucial to obtain correct cosmological parameter constraints from forthcoming precision CMB anisotropy observations. The lensing affects the power spectrum as well as inducing non-Gaussianities. We discuss the simulation of full sky CMB maps in the weak lensing approximation and describe a fast numerical code. The series expansion in the deflection angle cannot be used to simulate accurate CMB maps, so a pixel remapping must be used. For parameter estimation accounting for the change in the power spectrum but assuming Gaussianity is sufficient to obtain accurate results up to Planck sensitivity using current tools. A fuller analysis may be required to obtain accurate error estimates and for more sensitive observations. We demonstrate a simple full sky simulation and subsequent parameter estimation at Planck-like sensitivity.
We present a fully covariant and gauge-invariant calculation of the evolution of anisotropies in the cosmic microwave background (CMB) radiation. We use the physically appealing covariant approach to cosmological perturbations, which ensures that all variables are gauge-invariant and have a clear physical interpretation. We derive the complete set of frame-independent, linearised equations describing the (Boltzmann) evolution of anisotropy and inhomogeneity in an almost Friedmann-Robertson-Walker (FRW) cold dark matter (CDM) universe. These equations include the contributions of scalar, vector and tensor modes in a unified manner. Frame-independent equations for scalar and tensor perturbations, which are valid for any value of the background curvature, are obtained straightforwardly from the complete set of equations. We discuss the scalar equations in detail, including the integral solution and relation with the line of sight approach, analytic solutions in the early radiation dominated era, and the numerical solution in the standard CDM model. Our results confirm those obtained by other groups, who have worked carefully with non-covariant methods in specific gauges, but are derived here in a completely transparent fashion.
The ZENO software package integrates N-body and SPH simulation codes with a large array of programs to generate initial conditions and analyze numerical simulations. Written in C, the ZENO system is portable between Mac, Linux, and Unix platforms. It is in active use at the Institute for Astronomy (IfA), at NRAO, and possibly elsewhere.
Zeno programs can perform a wide range of simulation and analysis tasks. While many of these programs were first created for specific projects, they embody algorithms of general applicability and embrace a modular design strategy, so existing code is easily applied to new tasks. Major elements of the system include structured data file utilities facilitate basic operations on binary data, including import/export of ZENO data to other systems; snapshot generation routines to create particle distributions with various properties; systems with user-specified density profiles can be realized in collisionless or gaseous form; multiple spherical and disk components may be set up in mutual equilibrium; and snapshot manipulation routines permit the user to sift, sort, and combine particle arrays, translate and rotate particle configurations, and assign new values to data fields associated with each particle.
Simulation codes include both pure N-body and combined N-body/SPH programs. Pure N-body codes are available in both uniprocessor and parallel versions. SPH codes offer a wide range of options for gas physics, including isothermal, adiabatic, and radiating models. Snapshot analysis programs calculate temporal averages, evaluate particle statistics, measure shapes and density profiles, compute kinematic properties, and identify and track objects in particle distributions. Visualization programs generate interactive displays and produce still images and videos of particle distributions; the user may specify arbitrary color schemes and viewing transformations.
ZEUS-MP is a multiphysics, massively parallel, message-passing implementation of the ZEUS code. ZEUS-MP offers an MHD algorithm that is better suited for multidimensional flows than the ZEUS-2D module by virtue of modifications to the method of characteristics scheme first suggested by Hawley & Stone. This MHD module is shown to compare quite favorably to the TVD scheme described by Ryu et al. ZEUS-MP is the first publicly available ZEUS code to allow the advection of multiple chemical (or nuclear) species. Radiation hydrodynamic simulations are enabled via an implicit flux-limited radiation diffusion (FLD) module. The hydrodynamic, MHD, and FLD modules can be used, singly or in concert, in one, two, or three space dimensions. In addition, so-called 1.5D and 2.5D grids, in which the "half-D'' denotes a symmetry axis along which a constant but nonzero value of velocity or magnetic field is evolved, are supported. Self-gravity can be included either through the assumption of a GM/r potential or through a solution of Poisson's equation using one of three linear solver packages (conjugate gradient, multigrid, and FFT) provided for that purpose. Point-mass potentials are also supported.
Because ZEUS-MP is designed for large simulations on parallel computing platforms, considerable attention is paid to the parallel performance characteristics of each module in the code. Strong-scaling tests involving pure hydrodynamics (with and without self-gravity), MHD, and RHD are performed in which large problems (2563 zones) are distributed among as many as 1024 processors of an IBM SP3. Parallel efficiency is a strong function of the amount of communication required between processors in a given algorithm, but all modules are shown to scale well on up to 1024 processors for the chosen fixed problem size.
Difmap is a program developed for synthesis imaging of visibility data from interferometer arrays of radio telescopes world-wide. Its prime advantages over traditional packages are its emphasis on interactive processing, speed, and the use of Difference mapping techniques.
The PGPLOT Graphics Subroutine Library is a Fortran- or C-callable, device-independent graphics package for making simple scientific graphs. It is intended for making graphical images of publication quality with minimum effort on the part of the user. For most applications, the program can be device-independent, and the output can be directed to the appropriate device at run time.
The PGPLOT library consists of two major parts: a device-independent part and a set of device-dependent "device handler" subroutines for output on various terminals, image displays, dot-matrix printers, laser printers, and pen plotters. Common file formats supported include PostScript and GIF.
PGPLOT itself is written mostly in standard Fortran-77, with a few non-standard, system-dependent subroutines. PGPLOT subroutines can be called directly from a Fortran-77 or Fortran-90 program. A C binding library (cpgplot) and header file (cpgplot.h) are provided that allow PGPLOT to be called from a C or C++ program; the binding library handles conversion between C and Fortran argument-passing conventions.
We present a new, three-dimensional (3D) plotting library with advanced features, and support for standard and enhanced display devices. The library - S2PLOT - is written in C and can be used by C, C++ and FORTRAN programs on GNU/Linux and Apple/OSX systems. S2PLOT draws objects in a 3D (x,y,z) Cartesian space and the user interactively controls how this space is rendered at run time. With a PGPLOT inspired interface, S2PLOT provides astronomers with elegant techniques for displaying and exploring 3D data sets directly from their program code, and the potential to use stereoscopic and dome display devices. The S2PLOT architecture supports dynamic geometry and can be used to plot time-evolving data sets, such as might be produced by simulation codes. In this paper, we introduce S2PLOT to the astronomical community, describe its potential applications, and present some example uses of the library.
SPLASH (formerly SUPERSPHPLOT) visualizes output from (astrophysical) simulations using the Smoothed Particle Hydrodynamics (SPH) method in one, two and three dimensions. Written in Fortran 90, it uses the PGPLOT graphics subroutine library for plotting. It is based around a command-line menu structure but utilizes the interactive capabilities of PGPLOT to manipulate data interactively in the plotting window. SPLASH is fully interactive; visualizations can be changed rapidly at the touch of a button (e.g. zooming, rotating, shifting cross section positions etc). Data is read directly from the code dump format giving rapid access to results and the visualization is advanced forwards and backwards through timesteps by single keystrokes. SPLASH uses the SPH kernel to render plots of not only density but other physical quantities, giving a smooth representation of the data.
Splotch is a light and fast, publicly available, ray-tracer software tool which supports the effective visualization of cosmological simulations data. The algorithm it relies on is designed to deal with point-like data, optimizing the ray-tracing calculation by ordering the particles as a function of their 'depth', defined as a function of one of the coordinates or other associated parameters. Realistic three-dimensional impressions are reached through a composition of the final colour in each pixel properly calculating emission and absorption of individual volume elements.
GLESP is a pixelization scheme for the cosmic microwave background (CMB) radiation maps. This scheme is based on the Gauss-Legendre polynomials zeros and allows one to create strict orthogonal expansion of the map.
VisIt is a free interactive parallel visualization and graphical analysis tool for viewing scientific data on Unix and PC platforms. Users can quickly generate visualizations from their data, animate them through time, manipulate them, and save the resulting images for presentations. VisIt contains a rich set of visualization features so that you can view your data in a variety of ways. It can be used to visualize scalar and vector fields defined on two- and three-dimensional (2D and 3D) structured and unstructured meshes. VisIt was designed to handle very large data set sizes in the terascale range and yet can also handle small data sets in the kilobyte range. See the table below for more details about the tool’s features.
VisIt was developed by the Department of Energy (DOE) Advanced Simulation and Computing Initiative (ASCI) to visualize and analyze the results of terascale simulations. It was developed as a framework for adding custom capabilities and rapidly deploying new visualization technologies. Although the primary driving force behind the development of VisIt was for visualizing terascale data, it is also well suited for visualizing data from typical simulations on desktop systems.
Modern N-body cosmological simulations contain billions ($10^9$) of dark matter particles. These simulations require hundreds to thousands of gigabytes of memory, and employ hundreds to tens of thousands of processing cores on many compute nodes. In order to study the distribution of dark matter in a cosmological simulation, the dark matter halos must be identified using a halo finder, which establishes the halo membership of every particle in the simulation. The resources required for halo finding are similar to the requirements for the simulation itself. In particular, simulations have become too extensive to use commonly-employed halo finders, such that the computational requirements to identify halos must now be spread across multiple nodes and cores. Here we present a scalable-parallel halo finding method called Parallel HOP for large-scale cosmological simulation data. Based on the halo finder HOP, it utilizes MPI and domain decomposition to distribute the halo finding workload across multiple compute nodes, enabling analysis of much larger datasets than is possible with the strictly serial or previous parallel implementations of HOP. We provide a reference implementation of this method as a part of the toolkit yt, an analysis toolkit for Adaptive Mesh Refinement (AMR) data that includes complementary analysis modules. Additionally, we discuss a suite of benchmarks that demonstrate that this method scales well up to several hundred tasks and datasets in excess of $2000^3$ particles. The Parallel HOP method and our implementation can be readily applied to any kind of N-body simulation data and is therefore widely applicable. Parallel HOP is part of yt.
SPHRAY, a Smoothed Particle Hydrodynamics (SPH) ray tracer, is designed to solve the 3D, time dependent, radiative transfer (RT) equations for arbitrary density fields. The SPH nature of SPHRAY makes the incorporation of separate hydrodynamics and gravity solvers very natural. SPHRAY relies on a Monte Carlo (MC) ray tracing scheme that does not interpolate the SPH particles onto a grid but instead integrates directly through the SPH kernels. Given initial conditions and a description of the sources of ionizing radiation, the code will calculate the non-equilibrium ionization state (HI, HII, HeI, HeII, HeIII, e) and temperature (internal energy/entropy) of each SPH particle. The sources of radiation can include point like objects, diffuse recombination radiation, and a background field from outside the computational volume. The MC ray tracing implementation allows for the quick introduction of new physics and is parallelization friendly. A quick Axis Aligned Bounding Box (AABB) test taken from computer graphics applications allows for the acceleration of the raytracing component. We present the algorithms used in SPHRAY and verify the code by performing all the test problems detailed in the recent Radiative Transfer Comparison Project of Iliev et. al. The Fortran 90 source code for SPHRAY and example SPH density fields are made available online.
We describe the first parallel implementation of an adaptive particle-particle, particle-mesh code with smoothed particle hydrodynamics. Parallelisation of the serial code, "Hydra," is achieved by using CRAFT, a Cray proprietary language which allows rapid implementation of a serial code on a parallel machine by allowing global addressing of distributed memory.
The collisionless variant of the code has already completed several 16.8 million particle cosmological simulations on a 128 processor Cray T3D whilst the full hydrodynamic code has completed several 4.2 million particle combined gas and dark matter runs. The efficiency of the code now allows parameter-space explorations to be performed routinely using $64^3$ particles of each species. A complete run including gas cooling, from high redshift to the present epoch requires approximately 10 hours on 64 processors.
AP3M is an adaptive particle-particle, particle-mesh code. It is older than Hydra (ascl:1103.010) but faster and more memory-efficient for dark-matter only calculations. The Adaptive P3M technique (AP3M) is built around the standard P3M algorithm. AP3M produces fully equivalent forces to P3M but represents a more efficient implementation of the force splitting idea of P3M. The AP3M program may be used in any of the three modes with an appropriate choice of input parameter.
Would you like to view a random code?